Changelog/2.3
From UFO:AI
Not yet released.
Contents |
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Version 2.3-devX
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Code
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New Features
- Battlescape / HUD
- New RF and TU-reservation system
- The TUs used for Reaction Fire are now "reserved" on the current turn (and are not used from the next turn).
TUs will be reserved for exactly one shot in RF, but if "Multi RF" is enabled the game will shoot as many times as there are TUs left. - There is now a button/checkbox to reserve TUs for Crouching/Standing-Up.
- There is also a new button that will bring up a popup to reserve TUs for shooting.
- All reservation settings will be carried over to the next round/mission (if possible).
- The default Reaction Fire setting (on first mission and in multiplayer) is now set correctly for all team members (and yet untested the aliens - the aliens may still need some attention).
- The TUs used for Reaction Fire are now "reserved" on the current turn (and are not used from the next turn).
- If one hovers over a crouch or reload button we now have tooltips that show the needed TUs for that action and the TU-bar in the HUD will how the remaining TUs after clicking (if it's possible).
- A new tooltip will pop up when moving the mouse over the TU-bar to show all information about TUs (includes e.g. reserved Tus). Enabled by multi-line tooltip support.
- New RF and TU-reservation system
- Skill/Ability/Experience system overhaul by BTAxis
- [open] Some details here?
- We now have general support for multi-line tooltips.
- The tooltip of items in the inventory now have a background drawn as well. Enabled by new multi-line tooltip support.
- Soldiers are now linked to a nation (which is used for statistics display on geoscape).
- Nation flags in the nation funding stats
- Updated base summary menu to show stats of the current base
- Skirmish game support
- New campaign system
- Alien activity is not linear anymore, but depends on player actions
- Added alien bases to game
- New XVI overlay to show XVI progression
- Popups on the geoscape now prevents a gamer from speed up the time (you have to close them first)
- New (map) entities:
- Material subsystem (terrain support)
- Image filters (contrast, brightness and so on)
- Shader support
- Per pixel Lighting
- Warping surfaces
- Phong shading for lightmap calculation (ufo2map map compiler)
- Joystick support
- 2x2 Units (not yet fully incorporated)
- Disclaimer: Their weapons do not work yet. See also TODO/General/Support_for_2x2_units.
- Buying and selling of Tanks (UGVs) now works. You can also assign them to missions and drive them around (but not fight with them yet).
- Some minor fixes to existing pathfinding for 2x2 units.
- Improved the in-game irc client again
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Bugs
- Stun-attacks now do not result in blood-splatters and stunned bodies only have blood around them if they are heavily wounded.
- Fixed a bug where a soldier would still fire very single shots of e.g. the grenade launcher even if he died from the splash-damage in the middle of the shot-sequence
- Fixed pathfinding bugs related to inline brush models
- Fixed several bugs in capacity code (like number of aircraft per hangar)
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Content
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Artwork
- New geoscape HUD
- Added starfield, sun and moon behind earth on 3D geoscape
- A lot of images/textures that had an unknown license/copyright were replaced with GPL (or CC) ones.
This is still a WIP, but you can see the progress here and here.
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New Maps
- community_centre
- farm random map tiles
- alienbase map tiles

