Mapping/Entities/func door

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Entity inspector
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Entity inspector

General

  • The door needs a rotation origin - e.g. we have to know at which point we have to rotate the door. This is done with a so called origin brush. Place this brush as axis and assign the tex_common/origin texture.
  • Also see the warning about extending bounding boxes in func_breakable.

Keys

  • health: define the needed damage to destroy the door
  • Don't forget to set the levelflags
Two sided door - 4 brushes, 2 origin brushes
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Two sided door - 4 brushes, 2 origin brushes

Links

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