Mapping/Entities/func door
From UFO:AI
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General
- The door needs a rotation origin - e.g. we have to know at which point we have to rotate the door. This is done with a so called origin brush. Place this brush as axis and assign the tex_common/origin texture.
- Also see the warning about extending bounding boxes in func_breakable.
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Keys
- health: define the needed damage to destroy the door
- Don't forget to set the levelflags
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