Levelflags
From UFO:AI
UFO:AI uses flags for entities (models, particles,...) and brushes to cycle between the different levels of a map. These flags can be set via the Mapeditor or calculated by hand.
LEVEL1 0x0100 LEVEL2 0x0200 LEVEL3 0x0400 LEVEL4 0x0800 LEVEL5 0x1000 LEVEL6 0x2000 LEVEL7 0x4000 LEVEL8 0x8000
[edit]

