Manual/Singleplayer/Ranks
From UFO:AI
The Battlescape: Moving | Spotting enemies | Attacking | Handling Equipment | Reaction Fire | First aid | Stats | Stun and Shock | Flashbang | Ranks
The current rank system is still under constant development.
TODO: Write how ranks affect the various squad members in the battlescape (boost/reduces morale?) and how the soldiers get them right now.
Contents |
Promotion
Effects
Ranks
Enlisted
| Badge | Short name | Name |
|---|---|---|
| Rfn | Rifleman |
| LCpl | Lance-Corporal |
| Cpl | Corporal |
| Sgt | Sergeant |
| WO | Warrant Officer |
| SWO | Senior Warrant Officer |
Commissioned
| Badge | Short name | Name |
|---|---|---|
| 2Lt | Second Lieutenant |
| Lt | Lieutenant |
| Capt | Captain |
| Maj | Major |
| Lt Col | Lieutenant-Colonel |
| Col | Colonel |
outdated
While the actual implementation is still under heavy discussion a few comments might help to understand how it works now. Different you ones first thought the main criteria for promotions is not the missions / kills ratio but the mind skill. You simply don't want an psychopathic, thrill seeking terminator like guy as squadleader but someone who is mentally stable ;) Also, up to now, there is only one member of you squad that is going to be promoted while the rest is left with nothing. Here a list of the different badges and their corresponding ranks. \includegraphics[scale=1]{images/badges_rekrut_final.jpg} & \includegraphics[scale=1]{images/badges_sergeant_final.jpg} & \includegraphics[scale=1]{images/badges_hauptmann_final.jpg}\\ Private & Sergeant & Hauptmann\\













