Manual/Singleplayer/Ranks

From UFO:AI

Jump to: navigation, search

The Battlescape: Moving | Spotting enemies | Attacking | Handling Equipment | Reaction Fire | First aid | Stats | Stun and Shock | Flashbang | Ranks

The current rank system is still under constant development.

TODO: Write how ranks affect the various squad members in the battlescape (boost/reduces morale?) and how the soldiers get them right now.

Contents

Promotion

Effects

Ranks

Enlisted

Badge Short name Name
Image:Rank 01.jpg Rfn Rifleman
Image:Rank 02.jpg LCpl Lance-Corporal
Image:Rank 03.jpg Cpl Corporal
Image:Rank 04.jpg Sgt Sergeant
Image:Rank 05.jpg WO Warrant Officer
Image:Rank 06.jpg SWO Senior Warrant Officer


Commissioned

Badge Short name Name
Image:Rank 07.jpg 2Lt Second Lieutenant
Image:Rank 08.jpg Lt Lieutenant
Image:Rank 09.jpg Capt Captain
Image:Rank 10.jpg Maj Major
Image:Rank 11.jpg Lt Col Lieutenant-Colonel
Image:Rank 12.jpg Col Colonel

outdated

While the actual implementation is still under heavy discussion a few comments might help to understand how it works now. Different you ones first thought the main criteria for promotions is not the missions / kills ratio but the mind skill. You simply don't want an psychopathic, thrill seeking terminator like guy as squadleader but someone who is mentally stable ;) Also, up to now, there is only one member of you squad that is going to be promoted while the rest is left with nothing. Here a list of the different badges and their corresponding ranks. \includegraphics[scale=1]{images/badges_rekrut_final.jpg} & \includegraphics[scale=1]{images/badges_sergeant_final.jpg} & \includegraphics[scale=1]{images/badges_hauptmann_final.jpg}\\ Private & Sergeant & Hauptmann\\

Personal tools
project-navigation