Mapping

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Contribute: Artwork, Modelling, Mapping, Music and sounds

Author: mattn (talk, contrib)

Contents

Introduction

For soldiers to battle somewhere, there have to be maps. For UFO:AI such maps are created with a tool named UFORadiant. This manual will attempt to introduce and document it.

Getting started

Using UFORadiant

Advanced topics

Once you have mastered the basics of UFORadiant, you probably will want more in-depth information on how to use it.
For that, see topics below.

Specific objects and structures

Radiant principles

Working with maps

Random map creation

References

Contributing

You may contribute by creating tiles for random maps or create new random assemblies. In any case, you should take a look at the current List of maps to avoid double work. New prefabs are also always welcome.

There's a list of Map Suggestions too if you're looking for ideas (or want to propose new ones).

Like other contributions to UFO AI, your maps should be released under GNU GPL (preferably v2 with "or later" clause) and should not use any proprietary material: beware of texture/images/models found on the web for your map. Only materials created from scratch or existing materials licensed under GNU GPL should be used.

External links

Useful tools

Personal tools
project-navigation