Mapping/Dimensions

From UFO:AI

Contents

Top view

Shows dimensions of player and levels
Enlarge
Shows dimensions of player and levels

Unlike in 3d shooters, you have to take care of the fields which are used to position your actors in the game and moving them around. The fields have a size of 32x32 in topview. The actor is a bit smaller: 24x24. The walls of the house have to be created such, that the actors can walk trough doors and such. Walls should have a thickness of 4, to give the actor enough space. The orange highlighted space shows the size of an actor.

8 units equals one foot. Each field is thus 4 feet, approximately 1.3 metres.

Side view

Shows dimensions of player and levels
Enlarge
Shows dimensions of player and levels

From sideview one floor has a height of 64 units. The ground floor goes from 0-64 the secound from 64-128 and so on. The lowest 4 units of each floor are used for the block the actors are standing on.

Some other notes

Keep in mind, that the very lowest level has to be above the 0 for the z-coordinate. Otherwise the pathfinding and collision detection can become confused.

Links

Mapping

project-navigation