Mapping/Entities
From UFO:AI
< Mapping
[edit]
General
To convert a brush to an entity - select the brush, hit the right mouse button and select an entity from the list.
Entities can have several flags to control their appearance, strength and so on - you can set them via the entity inspector in GtkRadiant by hitting the n key
[edit]
Entitylist
- func_breakable
- func_group
- func_door
- func_rotating
- trigger_hurt
- info_alien_start (single player use: campaign)
- info_civilian_start
- info_human_start (phalanx soldiers single player use: campaign)
- info_player_start (multiplayer use)
- info_ugv_start
- light
- light_spot
- misc_sound
- misc_model
- misc_particle
- misc_mission
- misc_mission_alien
- worldspawn
[edit]


