Mapping/Levelflags

From UFO:AI

In UFO:AI we use levelflags for each brush and some entities to cycle between the different level views. In order to get your map ready for this, you have to set the level-flags for func_breakable, misc_model, misc_particle and of course for the brushes. With GTKRadiant 1.5 we support setting these flags for all brushes and entities without calculation the bitmasks. Just enter the surface-inspector (hit s) and select your brush.

Image:Entities_settings.jpg

For models and other entities you can select the entity and hit the n key. Now you can select the level flags.

Tutorial

I've made some step-by-step screenshots to show you how you can handle the levelflags. This is in a seperate article



Links

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