Mapping/List of Maps

From UFO:AI

Contents

How missions work

The key to understanding how maps work in the campaign is to look to maps.ufo files. The file defines the maps which will be used in missions with given parameters such as maximum amount of aliens or ability to play the map in multiplayer. It also allows to define terrain, culture, population or ufo parameters. Those will be used to select a map during the game given the mission parameters.

Finished and used in the newest release

These maps are already used in the campaigns in newest relase.

Mapname Singleplayer Multiplayer Coop mode Alien SP Civilian SP Campaign key
farm08 yes yes yes 12 8 farm
excavation06 yes yes yes 17 10 africa_excavation
mart05 yes yes checkit 16 8 mart
mine01 yes yes checkit 15 8 mine
estate01 yes yes checkit 12 4 estate
italy05 yes yes checkit 22 13 italy
transport06 yes yes checkit 19 7 transport
bunker01 yes yes no 8 8 bunker
japan06 yes yes checkit 16 12 japan
dam01 yes yes checkit 8 3 dam
industrial06 yes yes yes 20 6 industrial
spedition06 yes yes checkit 7 7 spedition
stadium06 yes yes checkit 5 6 stadium
city04 yes yes checkit 6 3 city
gasstation05 yes yes checkit 4 6 gasstation
oriental06 yes yes checkit 16 9 oriental
subway07 yes yes yes 8 9 subway
tower06 yes yes checkit 8 8 tower
village07 yes yes checkit 11 8 village
mine_crash05 yes yes checkit 19 10 mine_crash
harbor07 yes yes yes 8 8 harbor
pdi08 yes yes checkit 8 9 pdi
bridge01 yes yes yes 11 10 bridge
const05 yes yes yes 8 8 construction
office06 yes yes checkit 18 6 office
africa04 yes yes no 24 15 africa
terrain08 yes yes checkit 5 4 terrain
harvestercrash04 yes yes checkit 15 0 harvestercrash
lake03 yes yes checkit 16 11 lake
oriental05 yes yes checkit 14 17 qatar

Unfinished or not used in the campaign

These maps need more work or need to be included into campaign.

Mapname Day and Night Finished
condor_crash04 no no
druglord07 no no
lake02 yes yes
pipes_const01 no no
rivertown01 no no
rocketsilo06 no no
terrain02 yes yes
convoy01 no no
apartments01 no no
powerplant01 no no

Mapassembly Themes

Mapname Finished Assemblies
country no
frozen no alienlandingindustrial, industrial, alienlandingnature, small
oriental yes medium, small, big
ice no
tropic no drug, river
village yes residential, big, commercial, recreational

See also Random map assembly

Planned

It would be nice to have random maps for every type of terrain and climate, e.g. ice / desert / mountains / wood / grassland / river etc.

  • Interceptions work and ufos can be shot down everywhere (except water :) ) now. A bunch of crashsite maps still are missing.

See also: Suggestions for new maps

Notes

Here you can find notes about finished maps that may be story related

africa04

This map includes a crashed/landed ufo. This could be used to get the ufo technology. See the onwin-trigger for missions: UFO-Scripts/campaign.ufo.

bunker01

This map is a bunker site which you need to get back from the aliens. This can be the place where a Antarean commander might hide.

mine_crash05

This is an alien crashsite. We may get ufo technology here, too

colon04

This is the alien mothership

terrain08

UFO crash site

Links

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