Mapping/Surface fields
From UFO:AI
Intro
This page intends to be a summary and reference of "surface inspector flags" use and effects for UFO:AI. Mostly this is the effects of each flag when no other flag is set. Combinations of flags can be tricky but mostly it seems that "going through" effects override blocking effects. Ex: if you set 2 flags, one allowing shots to go through the brush and the other one blocking the shots, final effect will be to allow the shots going through.
This is Work in Progress and since I'm quite new to mapping, any help/correction is welcome. Typically I'm not sure of the flags "allowed" by UFO AI coding.
Texture
TO BE DONE (or see GTKradiant manual)
Surface and content flags
I mixed Surface and content flags because in fact both types (can) have an impact on the visual aspects and the interaction between the brush and the player/shots/visibility Here is the meaning of each attribute:
visual effect : flag effect on the surface aspect player : can a human player go through a "wall" with that flag set shots : can a shot go through a "wall" with that flag set visibility : is it possible to see through a "wall" with that flag set blast: does a blast go through a "wall" with that flag set. (tested with rocket)
- "Allowed flags"
Here are the flags that are supposed to be used with UFO AI
- trans 33 :
- visual effect : brush is transparent
- players : go through
- shots : blocked
- visibility : go through
- blast : go through
- trans66 :
- visual effect : transparent but less than trans33
- players : go through
- shots : blocked
- visibility : go through
- blast : go through
- flow :
- visual effect : visual effects: looks like a flowing liquid, no transparency, has shadow
- players : blocked
- shots : blocked
- visibility : blocked
- blast : blocked
- nodraw :
- visual effect : invisible but has shadow
- players : blocked
- shots : blocked
- visibility : blocked
- blast : blocked
- level1 to level8 :
- actorclip :
- visual effect : invisible (no shadow)
- players : blocked
- shots : go through
- visibility : go through
- blast : blocked
- note : used for ladders see Ladders
- stepon :
- visual effect : invisible (no shadow)
- players : go through
- shots : go through
- visibility : go through
- blast : blocked
- note : used for ladders see Ladders
- Other flags
Those flags are not supposed to be used with UFO AI (no effect or no use with the modified engine). Still it may change in the future.
- slick :
- visual effect : ???
- players : blocked
- shots : blocked
- visibility :
- sky :
- visual effect : looks like usual brush (has shadow)
- players : blocked
- shots : blocked
- visibility :
- warp :
- visual effect : invisible (has shadow)
- players : blocked
- shots : blocked
- visibility :
- hint :
- visual effect : invisible (no shadow)
- players : go through
- shots : go through
- visibility :
- skip :
- visual effect : invisible (no shadow)
- players : can go through
- shots : go through
- visibility :
- surf11 :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- surf12 :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- surf13 :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- surf14 :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- ...
- solid :
- visual effect : ?
- players : blocked
- shots : blocked
- visibility :
- Note : if trans33 or trans66 is checked, it overides solid flags (ie the brush is transparent and allows everything to go through it).
- window :
- visual effect : ?
- players : go through
- shots : blocked
- visibility :
- smoke :
- visual effect : ?
- players : go through
- shots : go through
- visibility :
- slime :
- visual effect : ?
- players : go through
- shots : go through
- visibility :
- water :
- visual effect : ?
- players : go through
- shots : go through
- visibility :
- Note : use "flow" flags for 'flowing liquid'
- mist :
- visual effect :
- players : go through
- shots : go through
- visibility :
- cont8 :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- monster clip :
- visual effect :
- players : blocked
- shots : blocked
- visibility :
- corpse :
- visual effect :
- players : blocked
- shots : blocked
- visibility :

