Mapping/Tutorials/Levelflags

From UFO:AI

Contents

General

Step 1 - Hide

  • Click View->Filter->Entities to hide all entities
  • Hide all stepon and clipping brushes (select them and hit h) (hint: Shift h will unhide all hidden brushes and entities)

image:Lf1 stepon clip invis.jpg

It should look like this - the stepon and playerclip brushes should not be visible anymore image:Lf2 stepon clip invisible.jpg

Step 2 - Level 1

Now select the first level brushes by holding shift + left mouse button and drag image:Lf3 select level1.jpg

After you selected the 1. level you should hit the s-key to open the surface inspector. Select all levelflags from 1-8 like seen below image:Lf4 select level 1 surface inspector.jpg

Step 3 - Level 2

The same for the next level - make sure, that you also select the ceiling of the 1. level but not the ceiling for the 3. level image:Lf5 select level 2.jpg

Select all but the 1. floor levelflags to show theses brushes in all but the 1. level image:Lf6 select level 2 surface inspector.jpg

Step 3 - Level 3

Just to complete the steps do the same for the 3. level. image:Lf7 select level 3.jpg

Mark all but the first two levelflags image:Lf8 select level 3 surface inspector.jpg

Tall maps

The highest level selectable when playing on your map is set in the worldspawn. it is called maxlevel. see Mapping_For_Dummies/Lesson1#Set the map lighting in the worldspawn for details of setting worldspawn flags.


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