Modelling/MD2
From UFO:AI
MD2 is the 3D-format used by the Quake2 engine and thus by UFO:AI as well. We use some of the MD3 Features even for MD2. We have tags and we can define more than one skin for each model.
Contents |
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Tools
There is a perl-script in SVN that lets you change the texture-paths inside the MD2-files:
There is also a script that lets you read out the tag files (next to hte md2 files) we use in UFO:AI:
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Export/Import MD2
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Links
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Specification
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