Modelling/Character Animation
From UFO:AI
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General
This tutorial only describes one possible way to animate already existing characters.
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3DSMax
To animate your character in 3DSMax you have to create a biped system. After the system was created, open it's properties. There you can load our bip file that holds the animations for e.g. soldiers, civilians and so on.
Now select the bip object, go to the movement->biped tab and change to figure mode to bring the bip object into it's initial form (you can even load a fig file to do this from already existing shapes).
After you've done this, select the head mesh and apply the physique modifier, click attach and select the head bip object.
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