UFO-Scripts/armour.ufo

From UFO:AI

Variable types

  • protection (absorbs that many percent of damage, if at full strenght)
damagetype V_INT
  • hardness (the higher, the less armour protection points are reduced on each hit)
damagetype V_INT

Hardness 1 means all damage not inflicted on the body is applied to the armor. Hardness n means one nth of damage that does not pass through armor, harms it. Beginning protection points for each armor is 100, so hardness effectively represents armor thickness, too. All the other entities are described in UFO-Scripts/weapon_*.ufo; for instance the various damage types.

Example

item heavy //weights 320
{
	name		"_Heavy Nano Armor"
	image		armor/medium
	model		soldiers/mmedium/body
//	image		armor/heavy
//	model		soldiers/mheavy/body
	type		armor
	category	3
	shape		"0 0 3 4"
	center		"0 0 -5"
	scale		0.7
	price		18000
	buytype		3

	protection
	{
		normal	50
		blast	70
		fire	75
		shock	35
		laser	35
		plasma	70
		tachyon	28
		stun	97
	}
	hardness
	{
		normal	18
		blast	30
		fire	30
		shock	30
		laser	48
		plasma	6
		tachyon	100
		stun	100
	}
}

Links

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